what to talk about gaming related

here i am out to find a gaming topic to talk about.  Comparing perhaps gaming revenues to music revenues.  For instance a game typically costs $1 to $60.  Then then the hours spent on the game are 20-40 hours and done.  A royalty based song for the same time period works out to 720 song listens.  At a penny a song listen then $7.20.  So a game costs more but is a thing to be completed not listened to.  Once a game is completed there is little incentive or inventory for a gamer to get more content.  Though yes there are 100’s of games available to consume a gamer’s attention there are 10000’s of songs to grab a consumer’s attention.  So the pricing seems to reflect that.
Now some cool tricks would be if gaming and music settled into a more even distribution of time and revenue.  Where the overall revenue would go up but the average per each goes down.  If there were a way to stream games and roll out content on an episodic basis the market would heat up and be a little more content/publisher/gamewriter driven.  Would the music model work in a gamewriter/publisher environment?

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