here i am out to find a gaming topic to talk about. Comparing perhaps gaming revenues to music revenues. For instance a game typically costs $1 to $60. Then then the hours spent on the game are 20-40 hours and done. A royalty based song for the same time period works out to 720 song listens. At a penny a song listen then $7.20. So a game costs more but is a thing to be completed not listened to. Once a game is completed there is little incentive or inventory for a gamer to get more content. Though yes there are 100’s of games available to consume a gamer’s attention there are 10000’s of songs to grab a consumer’s attention. So the pricing seems to reflect that.
Now some cool tricks would be if gaming and music settled into a more even distribution of time and revenue. Where the overall revenue would go up but the average per each goes down. If there were a way to stream games and roll out content on an episodic basis the market would heat up and be a little more content/publisher/gamewriter driven. Would the music model work in a gamewriter/publisher environment?
what to talk about gaming related
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