making base objects and then what kind of tweaking to do on them would be cool
like the low polygon figures for sale $15 on turbosquid
get one of those made
it is easy to get carried away on one of those figures cause even a small difference of extrude can
dramatically change how something looks, especially faces
body types are less dramatic after extrusions
but faces, faces have all kinds of ways to go from small changes and sysmmetries and asymmetries
then the face shows a noticeable difference in how someone looks at it
My tool of choice for now is blender so i use that.
i try to make base figures for whatever it is i am working on.
I can take the base figure, make mods, and come up with new things to look at or use somewhere.
what does this look like in the real world?
i am a noodler i guess when it comes to 3d art though i feel i could really take it in some direction that would be rewarding and fun.
In blender, the command, extrude region, did the trick for a circle extruded into something
was doing it point by point, so now i have a jagged cone
wow, is that fun to make a dramatic object, the camera rotation is where it is really fun
as the object shifts perspectives and becomes something in motion
the frame by frame nature of animation though does not bring out quickly enough the change in motion needed
to make an impact on the viewer
that may be where unity 3d comes in in creating motion of 3d objects
so i was able to get some interesting figures out of the play from a circle primitive
extrude region did the trick for a circle extruded into something
was doing it point by point, so now i have a jagged cone
wow, is that fun to make a dramatic object, the camera rotation is where it is really fun
as the object shifts perspectives and becomes something in motion
the frame by frame nature of animation though does not bring out quickly enough the change in motion needed
to make an impact on the viewer
that may be where unity 3d comes in in creating motion of 3d objects
set up the rules and let the objects move through a viewer’s field of vision
the object can even be static on the screen but because the user’s avatar and the user see the thing from different
perspectives the illusion of motion is there. That illusion of motion is what creates interest and can engage a viewer.
Ok, some difficulties sharing a blender file given wordpress’s allowed file media types. Sure there is a workaround somewhere but for now it’s looks like rendered jpegs to share the creations.