The scenarios I’ve done were 10-15 in D&D, numerous parts to each of those and 10 in Talislanta. there are likely a dozen others I’ve participated in and helped shape but for solid: hey, I think I made this. The number stands at, at least 25. That I could roll out many more I have no doubts.
they were fun to come up with back in the day, why not now? I feel the forces building to do so. Which setting? Whatever setting rolls out ideas the easiest, fastest, and funnest. Do I write scenarios for players? or written for the writer of the scenario? kinda like cookbooks, which is better? There is not much to replace a good dungeon master. Sure 1000’s of options from predictable players can be taken care of by preestablished code and rules sets but, ah, there are 1,000,000’s of possibilities I can conceive off the top of my head. What is the permutations of options in current video games? something on or the order of 10^100 more than likely. But depends on the game and how it’s counted. They might be fun. A look at specific games permutations of game play options. See if some patterns emerge such as best ranked games for a certain reason/reasons what they had as options of play. Is there an upper limit to options? (skyrim and Bethesda games i’m thinking here) Is there a lower limit? (tic-tac-toe i’m thinking here).
whatever the limits they are meant to be broken. or at least tilted at.