new game ideas and how to move forward on those ideas

game design ideas
dungeon crawl, simple
overland crawl
story
battles with creatures
puzzles to figure out
magic to wield
gauntlet style, which is diablo style
mmo facebook style
mmo facetime/skype style

overland crawl,

puzzle game, like NY developer in that email i got
based off texas hold’em inspired
rows and columns, a guessing game and points scored
can go with something that can be rolled out to facebook

next part is off this website: ehow article

there are animals and everything is done through them.
1. know your concept
sci-fi/fantasy richness of plot and action
2.  boil it down
there are animals and everything is done through them.
there are aliens and everything is about how they interact
3.  pitches, this one is more marketing and presentation than anything else, knowing your market and who will buy, who will pay, presentation skills for publishers.  really this one is a kind of afterthought when making great games or marketable games though it could be argued it’s a first thought.  to know who will be playing and how much fun there is to be had for them and how to get them to pay up for it.
4. attend game conferences, this one can be great for motivation but I find there are so many ideas, and cool stuff other people have done to check out, that new ideas for yourself or a small group are overwhelmed by too much info.
5. target your publisher, this is basic know your publisher kind of stuff.  know who you are wanting to collaborate or work with and who their customers are, who will be my own customers.
so it’s what I have so far to moving the game design and creation meter for myself and a few others.
I could I guess get another D&D style group(s) going and generate new ideas that way.  getting them from idea, to paper to computer to developed game is another story.  I generated some awesome ideas and products in the past so this time around maybe things will be different.  Famous last words.  I go on anyway.

Am I any good at level design?  Maybe not graphically, but textually I have unused skills there from a long time ago.  Maybe 3-10 scenarios written.  And some of those scenarios were epic.

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