scoping out a market. this particular search sequence for rpgmaker based games and game creation
I did some phone searches but they don’t give number of pages done on keywords. I am guessing maybe 100 some keywords that pertain to rpgmaker. Some mix of rpgmaker searches and actual sales figures. Then tracking down what got made with it and
those games sales. google adwords for a more accurate far view. Then with a few general video game market rules. Then on to sales figures and projections of markets. A weighing of the odds and voila, game market scoped and new developers’ chances realized.
For instance, does quality really make a difference? How much quality is enough? Is it more quantity of content that wins the day or quality? Kinda like horse racing, is one horse or game really better than another horse or game? By skimping in weird places some and emphasizing overlooked areas some strange successful efforts could be had.
When I examines as a starting pount from Google Adwords it appears there are maybe 8000 people a month in the market for making an rpg game. Which means 96,000 people a year look to make something rpg game related. Assuming 80% cannot get to next steps and 20% do, brings it to 19,200 who can and do create something. It could be even more lopsided but as a starting point in the dark it will do.
And to further extrapolate maybe 20% of the 19,200 will pay up at most $60 for a service or product. Which brings revenue to 3,840 purchasers and $230,400. And that’s just for game making tools. The actual games sold are another subset I fear have too many sets and subsets to take on as a whole. For another time.
How many people are involved in JRPG market? or generally RPG market? What are the real numbers and flow? How can yet even more people be drawn in to spend a dime or six?